
A friend of mine has the Deep Rock Galactic board game that comes with multiple figures that can be painted.
The Glyphid Oppressor is one of the larger figures in the board game, so it presented me with some challenges. Because it’s a boss character, there’s only one figure. I reviewed another painter’s take on the figure and found that he veered off in some directions I chose not to explore. An additional challenge was the figure in the physical board game was (in a good way) evolved from the video game. Check out this render of the game version.
This is the first figure where I went “off script” and made some of my own artistic decisions. I looked at the available colors I had from Army SpeedPaint and chose an analogous color scheme, that is, colors that are adjacent to each other on the color wheel. The real star of the show was the Pearlescent acrylics to mimic glowing bits. I achieved some object source lighting (OSL) by thinning the acrylic and brushing it on surfaces near the glowing abdomen.
Here’s a gallery with ~80 pictures.
Things I tried / learned:
- I used Pearlescent acrylics on the Mactera Spawn (wings) with success, and they certainly delivered on this figure as well.
- Frequent manipulation/handling of the model meant that I wore off paint on certain edges. That was easily restored by touch-ups before matte-coating the figure.
- Artistically I stand by the dark oil wash, but it sure did reduce the contrast between the green colors.
- A new technique was adding drool with fabric glue. Full credit goes to North of the Border. I will totally use this on figures with open mouths going forward with this set.